Game Terbaik: Alan Wake 2 – Wawancara dengan Pembuat Game Sam Lake
Remedy Entertainment has come a long way since the release of the first Alan Wake game on Xbox 360 in 2010. Over the next 13 years, Remedy has released Control, created a universe, and fully established itself as one of the most skilled and passionate game developers.
With the scheduled release of Alan Wake 2 in October, we took the time to sit down with creator Sam Lake at gamescom 2023 to discuss the horror process, the desire to not compete directly, and the need for a bit of comedy in horror games. Keep reading the full interview, and be sure to also check out our practical observations and summary of our gamescom 2023 coverage so far.
“I cannot reword”
Danau Sam, Sutradara: Terima kasih. Ya. Kami telah menggunakan metode yang berbeda untuk menceritakan dalam game kami di masa lalu dan terutama live action, saya sangat suka menggunakan live action. Dan kali ini, kami sedang mencari gaya dan cara untuk menggabungkannya dengan lancar ke dalam pengalaman ini. The Dark Place adalah tempat yang berubah-ubah seperti mimpi nyata, semacam lapisan tempat di mana Alan Wake bergerak melalui lapisan-lapisan ini dan sangat cocok untuk mengganti metode tersebut agar Anda merasa tidak stabil. Dan dia bingung. Anda bingung. Dan kami akan menampilkan beberapa adegan live action dan kemudian kembali ke dalam game dan-
Apakah Anda berusaha membuat penonton tetap waspada?
SL: Yes, this is highly related to survival horror as a whole, but The Dark Place’s experience is highly connected to psychological horror because it is based on the mind and he has been there for years trying to find a way to escape, writing stories to escape. So it draws from the story, from the mind, from his fears, and all in one way or another, echoes in that way. So this crime is set in New York, walls filled with graffiti and all that graffiti comes from… some kind of distorted reflection or mirror. So it is full of messages.
“Is the condition not good?”
“SL: Ya… 13 tahun terjebak dalam mimpi buruk yang terus-menerus menghantam Anda dengan segala macam hal mengerikan dan dia mencoba mengendalikannya, menulis cerita untuk mengendalikannya agar dapat mengubah kenyataan di sekitarnya untuk melarikan diri. Dia telah gagal selama 13 tahun. “
Thirteen years trapped in a nightmare, it’s like a public school for me. The spectrum ranges from psychological horror to survival horror, one of them is clearly more based on history, especially in the form of a video game. And the other one makes you crazier and somewhat out of it, ‘Hey, we’re in the woods and I kinda know what’s going on here.’
Dapatkah Anda menjelaskan kepada saya seberapa seru membangun variasi spektrum horor? Karena saya sangat menikmati keduanya dalam film.
“I cannot reword”
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