Nintendo baru-baru ini mengumumkan serangkaian paten yang tampaknya terkait dengan kemampuan dan fitur desain yang terdapat dalam The Legend of Zelda: Tears of the Kingdom. Paten ini mencakup berbagai aspek permainan, termasuk kemampuan Ultrahand Link, memuat layar, pergerakan NPC, dan banyak lagi.
According to an article from Automaton, Nintendo has recently released a total of 31 patents related to Tears of the Kingdom. Some of these patents indirectly discuss the newly discovered powers of Zonai by Link, while others focus on player companions and general aspects of the open-world adventure game, such as physics and rocket and fan mechanisms.
Satu paten yang dijelaskan oleh pengguna Blog Hatena ‘naoya2K’ merinci sistem yang mencegah Link memindahkan objek dengan kemampuan Ultrahand-nya saat berdiri di atasnya. Paten lain membahas fisika dalam game yang mengatur bagaimana Link berbagi karakteristik gerakan dengan objek dinamis, seperti mobil yang dibuat dengan Ultrahand.
Paten juga mencakup serangan jarak jauh, seperti kemampuan berbasis petir dari Gerudo sage Riju, serta layar pemuatan yang muncul selama perjalanan cepat. Paten layar pemuatan menunjukkan posisi pemain saat ini di peta dalam game sebelum mengalihkan perspektif ke wilayah tempat mereka melengkung.
The size of this patent has raised concerns among some members of the gaming community, who are worried that it could hinder creativity and impose limitations on future game designs by competitors. Some argue that Nintendo is attempting to patent basic video game functions, which they see as an abuse of the patent system.
These concerns are not unfounded, as the video game industry has a history of large companies collecting and enforcing patents to protect their intellectual property. In 2021, Warner Brothers Interactive Entertainment successfully patented the Nemesis system used in Middle-Earth: Shadow of Mordor and its sequel. This forces other developers to obtain a license or potentially face legal action for incorporating a similar system into their games.
Ada juga banyak contoh raksasa industri yang saling menggugat atas pelanggaran paten. Capcom memenangkan gugatan $1,5 juta terhadap Koei Tecmo karena melanggar patennya terkait sistem haptic dan mengimpor konten dari game lama ke judul baru. Microsoft digugat oleh Infernal Technologies dan Terminal Reality karena melanggar paten terkait pencahayaan grafis dan metode bayangan yang digunakan dalam game seperti Halo 5 dan Gears of War 4. Valve juga menjadi sasaran pelanggaran hak cipta oleh Immersion Corporation, yang dikenal mengajukan tuntutan hukum serupa terhadap Sony dan Microsoft, mengenai teknologi gemuruh haptic Steam Deck.
Despite these concerns, Kingdom’s Tears has received critical acclaim, with IGN giving it a perfect score of 10/10. The game is described as an “unexpected sequel” to Breath of the Wild, expanding upon the already immersive world beyond expectations and raising the bar even higher.
In conclusion, the release of Nintendo’s patent related to the Kingdom Tears has sparked excitement and concerns within the gaming community. While this patent offers insights into game design capabilities and features, some worry about its potential impact on creativity and competition in the industry. Only time will tell how this patent will shape the future of game development.
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