When Square Enix announced Final Fantasy VII Ever Crisis, I was thrilled with the idea of a simplified experience from the compilation of Final Fantasy VII. However, as I delved into the game during its closed beta test, I couldn’t help but question how it works. The Final Fantasy VII series encompasses various elements and genres of gameplay, from turn-based JRPGs to third-person shooters and even full-length films. I wonder how all these different aspects will be translated into one game.
During the beta, I had the opportunity to play the early segments of Final Fantasy VII, Crisis Core, and the new story The First Soldier. Each chapter consists of battles and exploration, with some chapters solely focusing on cutscenes to advance the story. When I asked the development team if the entire Final Fantasy VII compilation would be covered, they were unable to provide further details.
One of the most interesting aspects of The First Soldier is its inclusion of young Sephiroth, which entices players. However, playing through the first two chapters made me want more. The main characters include three Shinra SOLDIERs: Glenn, Lucia, and Matt, who crash-land in a remote area. These protagonists are part of SOLDIER Project: Project 0, which is an important knowledge point from the original First Soldier game. It is still unclear why Square decided to use the same name for another story.
The battle in Final Fantasy VII Ever Crisis is a combination of the original game and FF7 Remake. It retains the turn-based mechanism but also incorporates automatic attacks for your team and enemies. The ATB gauge determines when you can use abilities and spells, and there is an automatic battle button for grinding purposes. The addition of sigils and the shift mechanism adds a new layer of strategy to the battle, allowing you to stagger enemies for devastating attacks or switch to defense mode to survive.
Although the combat system is relatively simple, navigating the menu can be exhausting. Every action requires a separate screen, making it inconvenient to refine equipment or adjust your party. There are no shortcuts, and even simple tasks require many steps. This aspect of the game has proven to be frustrating and could benefit from improvement.
Senjata di Final Fantasy VII Ever Crisis diperoleh melalui sistem pengundian. Dengan menggunakan tiket yang diperoleh melalui gameplay atau dibeli secara potensial, Anda dapat memperoleh berbagai senjata dengan kemampuan berbeda. Kekuatan kemampuan seringkali menentukan apakah suatu senjata dilengkapi. Misalnya, Buster Sword ikon Cloud memiliki kemampuan Braver, sedangkan senjata lain mungkin memiliki Thunderstrike atau Curaga Burst. Kemampuan unik membuat senjata tertentu lebih diminati, memberikan penyembuhan instan atau serangan yang kuat.
Secara keseluruhan, Final Fantasy VII Ever Crisis memberikan apa yang diharapkan dari game gacha premium. Namun, terdapat area yang dapat ditingkatkan, seperti antarmuka menu dan kurangnya dukungan pengontrol. Jika Anda mencari game seluler gacha berkualitas tinggi, kemungkinan besar Anda akan menikmati waktu Anda dengan Ever Crisis meskipun terdapat masalah antarmuka. Namun, jika Anda mengharapkan tinjauan menyeluruh dari seri Final Fantasy VII, mungkin lebih baik menjelajahi opsi lain.
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