Kolo Jones is a fan of the sci-fi genre who is eagerly awaiting the release of Starfield, Bethesda’s latest open-world title. As a gamer with disabilities, Jones wants to explore as many planets as possible, engage in ship battles, and uncover mysteries among the various factions. However, currently, their excitement is met with the same anxious feeling. For Jones and other gamers facing similar challenges, the lack of accessible information about Starfield is causing concern.
Last year, Bethesda showcased the official gameplay of Starfield, and during this year’s Summer Game Fest, Xbox hosted a one-hour Starfield Direct with new footage and developer commentary. While we learned about mechanics such as combat, space exploration, and even sandwich storage, what was clearly missing from every presentation was information about accessibility features or practical design. And in both cases, the accessibility community took notice. Speaking to IGN, players expressed difficulty in overcoming the overall silence regarding accessibility information for Starfield, the accessibility of previous Bethesda Game Studios titles, and their expectations for Starfield before and after its release.
Ketiadaan Informasi Starfield
As a content creator and problem consultant, Jones understands the importance of providing players with as much information as possible before launching a title. For a game as big as Starfield, individuals with concerns like Jones need to be aware of the available options and designs that will either assist or hinder their gameplay. While it is tempting to see new previews, Jones acknowledges that there are underlying emotions behind each demonstration.
“I cannot reword”
Perusahaan induk Bethesda Game Studios, Xbox, terkenal mengadakan tur pers untuk opsi aksesibilitas yang luas untuk Forza Motorsport terbaru enam bulan sebelum tanggal rilisnya. Sebaliknya, satu-satunya informasi aksesibilitas yang diberikan untuk Starfield hanya dua bulan sebelum peluncurannya adalah selama wawancara Todd Howard di Kinda Funny’s Xcast, di mana dia mengonfirmasi bahwa “Mode Font Besar” akan tersedia. Kurangnya komunikasi ini terutama mencolok mengingat sejarah terbaru Xbox yang kuat dalam mempromosikan dan menggambarkan aksesibilitas dan komunitas kesulitan. Baru-baru ini, mereka membagikan postingan yang menjelajahi Disability Pride Month, dan selama dua tahun terakhir pada bulan Oktober, mereka telah menyelenggarakan showcase aksesibilitas dengan informasi game dan studio.
Other developers of major blockbuster games have also started sharing such information earlier, such as Sony Santa Monica Studio revealing accessibility settings for God of War Ragnarök and Ubisoft sharing some accessibility settings in Prince of Persia: The Lost Crown shortly after the Summer Game Fest showcase. Currently, Starfield’s decision to not share any information is most similar to Nintendo with Tears of the Kingdom. In that case, players with disabilities were concerned that they wouldn’t be able to play, and ultimately they were right. When contacted for comment on this issue, Xbox declined to respond.
Bagi Jones, kekurangan informasi kerugian ini. Disabilitas Jones, ADHD dan Spondyloarthritis, mempengaruhi opsi dan des
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